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text short version:


from dust till dawn - fun with lasers, noise and dirt



FDTD kicks up a lot of dust - with atmosphere being its sole medium of interaction. The project is a sound installation for a room with dusty floor, on which a number of phonographs are placed, playing back silent vinyl records. As a result of the visitors movements, particles of dust accumulate in the grooves of empty records and define a musical pattern. A carpet of laser light visualizes the turbulence  in the atmosphere and reflects the visitors' movements and  activities, which in turn determine the soundscape. Over time, the physical impact of the interaction leaves its marks on the interface and the needles of the phonographs.




text long version:

From Dust Till Dawn - fun with lasers, noise and dirt

From Dust Till Dawn kicks up a lot of dust and produces noise in the form of acoustic trace - with atmosphere being its sole medium of interaction. The project is a sound installation for a room with a dusty floor, on which a number of phonographs are placed, playing back silent vinyl records. As a result of the visitors’ movements, particles of dust accumulate in the grooves of empty records and define a musical score. A carpet of monochromatic light visualizes the turbulence in the atmosphere and detects its ephemeral structures, which are directly linked to the noise generated by the dusty records. Over time, the physical impact of the interaction irreversibly consumes the interface and destroys the needles of the phonographs.

Dust behaves unpredictably and is difficult to control. Besides, it is not especially popular, being regarded as ‘dirt’ in our culture. As elusive as time seems to us, it nevertheless leaves physical traces in the form of dust. The dust and atmosphere in the empty room form the installation’s interactive medium. Dust is identified by a surface laser and a photographic identification system and becomes a highly unusual means of interaction. A grid of line lasers installed just above the floor produces a homogeneous carpet of light which is at first invisible. Objects and particles that pierce this carpet, such as dust, cigarette smoke or larger objects, become visible in the laser beams as a silhouette or an outline. The outlines and dust patterns are recorded and their two-dimensional movements converted to sound on an vector synthesizer. Every step the visitor makes - indeed, his or her mere presence - sets the air moving and causes dust to swirl up.

From Dust Till Dawn deals with a fragile, barely controllable, interactive medium and robs the term tangible media of its intangibility. The installation immerses the visitor in a synesthetic experience where movement through space, vision, sound and dust meet in unpredictable ways.


shows:


exhibited at ars electronica linz 2006
exhibited at  "touch me" festival zagreb  2008
exhibited at santralistanbul "uncharted/" istanbul 2009
exhibited at the file exhibition sao paulo
file prix lux award: honorably mention in digital sonority 2010



images:

kontejner zagreb




santral
istanbul



file sao paulo





video:

http://www.servus.at/dust/dust.mov 120mb
http://www.servus.at/dust/dust.ogv 8.6mb

biographie:

Dietmar Offenhuber studied architecture at the Vienna University of Technology and media art and sciences at the MIT Media Lab. Since 2009 he is PhD Student & Research Fellow at the Massachusetts Institute of Technology, Cambridge, MA in the Senseable City Lab, Department of Urban Studies and Planning
http://offenhuber.net

Markus Decker
works since 1995 on noise and techno and experiments with audio visual surfaces
http://www.firstfloor.org/ae

contact:

dietmar offenhuber:  dietoff_at-gmx.at
markus decker: maex_at-firstfloor.org



credits:

from dust till dawn
produced by decker/offenhuber in cooperation with ushi reiter / servus.at

thanks to kunstraum, bmukk/kunst, puredata & debian , manfred grillnberger , vaclav cizkovsky .



technical reader:


decker_offenhuber_technical_reader.text
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reviews:
http://www.lomodeedee.com/?s=from+dust+till+dawn
http://www.interactivearchitecture.org/from-dust-till-dawn.html
http://transform-mag.com/permalink/search/LNZ_06_ACE_dust